The Transform tool is used to move, rotate, or scale the object selection.


How to transform objects

Move, rotate, and scale transforms methods are supported. Use the transform manipulator or numeric keyboard entries to transform the selected objects. Locked objects cannot be transformed. Review the lock status of objects or its parent group in the ObjectLister.

World Coordinate System vs Local Coordinate System

The local coordinate axis is aligned with rotation of just that selected node: whether it is a group node or a geometry node.

Translation

The current value of the transform is shown on option box. The coordinate system and numeric values can be modified as discussed in this section.

Rotation

The value entered rotates the object by those degrees. Users can also use arrow keys for fine rotation.

Scale

The value entered scales the object. For example a value of 3.14 scales the object by that value. For convenient conversions of imported objects, you can select the root group node of that object and set units such as mm, m, ft, in, etc.


Tip: Use ctrl+z to undo transforms.

Transform Pivot

Press and hold left mouse button on object location where you want to place the transform pivot for the selected object. A context menu will show up

Set Transform pivot: Use it to set the transform pivot

Reset Transform pivot: Unset the transform pivot, so the default pivot placed at center of bounding box of the object can be used.




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